The Uptown Hostel Amsterdam party

Ultimate Frisbee


When a ball dreams, it dreams it’s a Frisbee

Our Downtown DJ nr 4 Snowy (see 'The Pigs Amsterdam') is also playing for the Dutch National Frisbee Team! At the moment we are creating this article, he is packing his bags to go to Southhampton (England) to play for our country in an international tournament!

Are you also interested in playing frisbee? He pointed out some handy information for you in this article.



So, contrary to popular belief, frisbee is actually a sport.  It’s a bunch of sports to be completely correct.  Ultimate, disc golf, DDC, Guts, Freestyle, Schtick, and so on and so forth.  But first, allow yourself to become educated on how frisbee came to be. 
Back in the 1950s, The Frisbee Baking Company was thriving, baking pies that were consumed at many New England (Connecticut, USA) colleges.  The stoned college hippy students chewed down on the pies to satisfy their munchies, then started to toss the tin pie plates around.  These flew remarkable well, and were all stamped with 'Frisbee's Pies', and so the frisbee was born.



Not long after, the blazed frisbee tossing students began to mill around in packs, and thus, the team sport known as ultimate frisbee was born.   
There’s not enough room here to go into too much detail, but here it is in 10 easy rules......

  1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  2. Initiate Play -- Each point begins with both teams (of 7 players) lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. 
  3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.



Any further questions, have a look at http://www.whatisultimate.com/,
and if you want to play in Amsterdam, go to http://www.crunch-ultimate.net/